This release includes 1 breaking change for platform teams planning a safe upgrade.
✓ No known CVEs patched in this version
Topics
+4 more
Affected surfaces
ReleasePort's take
Moderate signalVersion v158 removes the deprecated unit ammo rule/system, breaking any mods that relied on it.
Why it matters: If your mod depends on the unit ammo system, update or replace it before upgrading to v158; otherwise saves may become corrupted.
Summary
AI summaryRemoved the deprecated unit ammo rule/system, breaking mods that relied on it.
Changes in this release
| Type | Severity | Summary | CVE |
|---|---|---|---|
| Security | Medium |
Limited processor compressed code size to 16 KB, preventing crafted logic exploits causing silent disconnects Limited processor compressed code size to 16 KB, preventing crafted logic exploits causing silent disconnects Source: llm_adapter@2026-05-24 Confidence: low |
— |
| Security | Medium |
Patched launch pad item import exploit Patched launch pad item import exploit Source: llm_adapter@2026-05-24 Confidence: low |
— |
| Breaking | Medium |
Removed deprecated unit ammo rule/system completely; mods using it will break Removed deprecated unit ammo rule/system completely; mods using it will break Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Increased max map size to 800x800 Increased max map size to 800x800 Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Added more Mass Driver stats to database Added more Mass Driver stats to database Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Added shield bar to HUD when controlling a unit with shields Added shield bar to HUD when controlling a unit with shields Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Added schematic descriptions to schematic info dialog Added schematic descriptions to schematic info dialog Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Added 'fill under liquids' bucket tool mode Added 'fill under liquids' bucket tool mode Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Added option to filter maps by planet Added option to filter maps by planet Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Added option to clear saves/research by planet Added option to clear saves/research by planet Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Feature | Low |
Made Scathe display different missiles based on ammo type used Made Scathe display different missiles based on ammo type used Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Performance | Low |
Improved performance of block removal/team change events, reducing campaign core destruction lag Improved performance of block removal/team change events, reducing campaign core destruction lag Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Performance | Low |
Improved performance of logic block link changes, fixing some lag machines Improved performance of logic block link changes, fixing some lag machines Source: granite4.1:30b@2026-05-24-audit Confidence: low |
— |
| Bugfix | Medium |
Fixed save corruption caused by large build queues Fixed save corruption caused by large build queues Source: llm_adapter@2026-05-24 Confidence: high |
— |
| Bugfix | Medium |
Fixed `@queries` world logic variable causing save corruption Fixed `@queries` world logic variable causing save corruption Source: llm_adapter@2026-05-24 Confidence: high |
— |
| Bugfix | Medium |
Enforced consistent 400‑character limit for message block content Enforced consistent 400‑character limit for message block content Source: llm_adapter@2026-05-24 Confidence: high |
— |
| Bugfix | Medium |
Resolved network issues from patched message blocks with non‑patchable length limit Resolved network issues from patched message blocks with non‑patchable length limit Source: llm_adapter@2026-05-24 Confidence: high |
— |
| Bugfix | Medium |
Resolved data patch map softlock issues Resolved data patch map softlock issues Source: llm_adapter@2026-05-24 Confidence: high |
— |
| Bugfix | Medium |
Corrected Quell bullet cursor tracking Corrected Quell bullet cursor tracking Source: llm_adapter@2026-05-24 Confidence: low |
— |
| Bugfix | Medium |
Prevented liquids under walls from counting toward sector resources Prevented liquids under walls from counting toward sector resources Source: llm_adapter@2026-05-24 Confidence: low |
— |
| Bugfix | Medium |
Stopped containers dropped next to cores from clearing their items Stopped containers dropped next to cores from clearing their items Source: llm_adapter@2026-05-24 Confidence: low |
— |
Full changelog
- Fixed save corruption caused by large build queues
- Fixed use of
@queriesworld logic variable causing save corruption - Fixed message block content limits being inconsistently enforced (now always 400)
- Fixed patched message blocks causing network issues; the length limit is non-patchable
- Fixed some sync issues with payload control
- Fixed Quell bullet not tracking cursor correctly
- Fixed liquids under walls counting towards sector resources
- Fixed containers dropped adjacent to cores clearing their items
- Fixed several issues relating to data patch map softlocks
- Fixed specially crafted logic code causing silent disconnects; processors are now limited to 16kb of compressed code
- Fixed a launch pad item import exploit
- Fixed naval/flying units sometimes circling patrol points forever
- Increased max map size to 800x800
- Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
- Improved performance of block removal/team change events (reduces campaign core destruction lag)
- Improved performance of logic block link changes (fixes some lag machines)
- Added more stats of Mass Driver to database
- Added shield bar to HUD when controlling a unit with shields
- Added schematic descriptions to schematic info dialog
- Added 'fill under liquids' bucket tool mode
- Added option to filter maps by planet
- Added option to clear saves/research by planet
- Made Scathe display different missiles in itself depending on ammo type used
- Many various Serpulo/Erekir rebalancing changes
Breaking Changes
- Removed the deprecated unit ammo rule/system completely; any mods that used this system will break
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About Mindustry
Factorio-like tower defense game. Build production chains to gather more resources, and build complex facilities.
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Beta — feedback welcome: [email protected]