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buildepicshit/Wick

v0.1.0 Breaking

This release includes 1 breaking change for platform teams planning a safe upgrade.

Published 1mo MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

ai-tools c# debugging diagnostics .net exception-handling
+8 more
game-development godot godot-engine godot4 mcp mcp-server model-context-protocol roslyn

Summary

AI summary

.NET 10 and C# 14 are now required minimum versions.

Full changelog

Roslyn-enriched C# exception telemetry for Godot Engine, exposed over MCP.

When a Godot C# game crashes, your AI coding assistant sees a raw stack trace. Wick gives it the full picture — the exception enriched with Roslyn-powered source context — so the agent can fix the bug in one turn instead of ten.

  • 53 tools across 5 pillars (core, runtime, csharp, build, scene)
  • 219 tests (207 unit + 12 integration), 0 warnings
  • .NET 10 / C# 14, MIT licensed

Getting started · Architecture · Tools reference

Breaking Changes

  • Minimum runtime requirement bumped to .NET 10 and C# 14.

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About buildepicshit/Wick

Native C# MCP server for Godot Engine — 53 tools across 5 pillars: Roslyn-enriched exception telemetry, scene tree inspection, C# symbol navigation, MSBuild orchestration, and GDScript analysis. .NET 10, TCP JSON-RPC bridge, 219 tests.

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Beta — feedback welcome: [email protected]