This release adds 3 notable features for engineering teams evaluating rollout.
Published 1mo
MCP Developer Tools
✓ No known CVEs patched
✓ No known CVEs patched in this version
Topics
claudecode
codex-cli
copilot
cursor
game-development
mcp
+6 more
model-context-protocol
openai
openclaw
unity
unity-package
unity3d
Summary
AI summaryAdded batch_execute for multi‑tool performance improvements up to 100×.
Full changelog
What's Changed
🆕 What is New
- Add scene management tools for create, load, delete, save, unload, and scene info (#80, #97)
- Add
recompile_scriptswith concurrent request support and improved compiler log handling (#83) - Add
get_gameobjecttool and richer GameObject resource details (#87) - Add Google Antigravity, Codex CLI/TOML config, and restored Claude Desktop support (#89)
- Add auto-reconnect, heartbeat, command queueing, Play Mode reconnect improvements, and multi-client support (#92, #100, #102, #120)
- Add GameObject duplicate, delete, and reparent tools (#96)
- Add Material tools for creating, assigning, modifying, and inspecting materials (#99)
- Add Transform manipulation tools (#98)
- Add
batch_executefor 10-100x multi-tool performance improvements (#103) - Add MCP registry metadata and expanded Unity/Node test coverage
🛠️ What Was Fixed
- Fix Create Prefab field handling and prefab response data (#77)
- Fix macOS Homebrew Node/npm path handling and project paths containing spaces (#90)
- Fix graceful MCP server shutdown (#91)
- Fix
run_testsfailure filtering for invalid, cancelled, and exception-failing tests (#93) - Fix batch-mode Unity Cloud Build hangs and Multiplayer Play Mode clone startup behavior (#107)
- Fix
update_gameobjectactiveSelfschema mismatch (#108) - Fix WebSocket reconnect file descriptor exhaustion and timeout reconnect cascades (#112)
- Fix false positives in Multiplayer Play Mode clone detection (#113)
- Fix scene hierarchy retrieval across all loaded scenes (#114)
- Fix MCP settings path and Unity asset folder installation paths (#116, #117)
- Fix port-in-use startup reporting, unsafe collider reflection in
get_gameobject, Linux auto-config support, and missing Unity.metatest file (#123, #131)
New Contributors
- @GallopingDino made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/83
- @CharlieHess made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/87
- @markroth8 made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/89
- @PhilipLudington made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/91
- @klingela made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/112
- @CalinR made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/117
- @levilansing made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/120
- @alon-talmi made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/123
- @UedaTakeru made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/131
Full Changelog: https://github.com/CoderGamester/mcp-unity/compare/1.2.0...1.3.0
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About CoderGamester/mcp-unity
MCP Server for Unity3d Game Engine integration for game development
Related context
Beta — feedback welcome: [email protected]