Skip to content

CoderGamester/mcp-unity

v1.4.0 Breaking

This release includes 1 breaking change for platform teams planning a safe upgrade.

Published 2d MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

claudecode codex-cli copilot cursor game-development mcp
+6 more
model-context-protocol openai openclaw unity unity-package unity3d

Summary

AI summary

Updates 🛠️ What Was Fixed, New Contributors, and 🆕 What is New across a mixed release.

Full changelog

🆕 What is New

  • Added the Unity Dashboard MCP App with Play Mode controls, scene hierarchy browsing, console and package views, GameObject selection, focus filtering, an inspector panel, and bidirectional agent context. The release includes the show_unity_dashboard tool, ui://unity-dashboard resource, and unity_dashboard prompt (#109).
  • Added get_play_mode_status and set_play_mode_status for starting, pausing, stepping, and stopping Play Mode, plus tool access to scene hierarchy and console data used by the dashboard (#109).
  • Added project-local auto-configuration for Cursor, Claude Code, and Codex CLI, with portable project-relative paths suitable for Git-shared MCP configuration (a32e47d).
  • Added OpenCode auto-configuration and relative-path support for GitHub Copilot, OpenCode, and manually copied workspace configurations (ec0e1e8, 320e443).
  • Added Unity bridge request diagnostics and expanded lifecycle, restart, tool, dashboard, resource, and release-metadata test coverage.

🛠️ What Was Fixed

  • Fixed update_component support for private serialized fields, inherited fields, nested property paths, and asset references resolved by path or GUID (#106).
  • Bounded deep and oversized get_gameobject responses with configurable depth/component scopes, a 5 MB safety ceiling, and explicit truncation markers instead of dropping the MCP connection (dfc623a).
  • Moved WebSocket request execution onto Unity's main thread to prevent Editor API access from corrupting the Inspector, then replaced cross-thread delayCall mutation with an update-drained concurrent queue so requests continue while the Editor is unfocused (#139, #151).
  • Kept the Windows Editor loop ticking while minimized or unfocused. The native timer now starts only after the WebSocket listener succeeds and stops on failed startup, shutdown, disposal, assembly reload, Editor quit, and Play Mode transitions; its callback is rooted, exception-guarded, and reports Win32 timer errors (#150).
  • Restarted the WebSocket server after entering Play Mode when domain reload is disabled, while preserving the existing reload-enabled lifecycle (#152).
  • Removed invalid WebSocket origin headers that prevented some Codex and MCP clients from connecting (#149).
  • Hardened WebSocket shutdown, restart cleanup, retry cancellation, failed-start handling, and request diagnostics to avoid stale listeners and duplicate restart attempts.
  • Fixed a Unity .meta GUID collision with Meta XR SDK and Unity AI Assistant packages (#133).
  • Updated object lookup and response IDs for Unity's newer EntityId API while retaining InstanceID behavior on older supported Editors, and migrated material inspection to Unity's public shader-property APIs to remove Unity 6 compatibility warnings.
  • Reduced noisy bridge logging, disabled info logs by default, and made batch-tool lookup independently testable.

🔄 What Changed

  • Clarified global versus project-local MCP configuration and documented portable, team-shared configuration variants (#140).
  • Synchronized the Unity package, Node server, and MCP runtime versions at 1.4.0.
  • Removed the invalid npm publication declaration from the legacy registry manifest.
  • Preserved Unity 2022.3 compatibility for this final custom WebSocket bridge release.

New Contributors

  • @Hinneman made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/109
  • @cfirz made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/139
  • @mashai made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/140
  • @Fen747 made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/149
  • @stefangrosu44-stack made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/150
  • @Feetschaa made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/151
  • @Numbcris made their first contribution in https://github.com/CoderGamester/mcp-unity/pull/152

Full Changelog: https://github.com/CoderGamester/mcp-unity/compare/1.3.0...1.4.0

Breaking Changes

  • Removed the invalid npm publication declaration from the legacy registry manifest.

Weekly OSS security release digest.

The CVE patches and breaking changes that affected production tools this week. One email, every Sunday.

No spam, unsubscribe anytime.

Share this release

Track CoderGamester/mcp-unity

Get notified when new releases ship.

Sign up free

About CoderGamester/mcp-unity

MCP Server for Unity3d Game Engine integration for game development

All releases →

Beta — feedback welcome: [email protected]