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Erodenn/godot-mcp-runtime

v0.3.0 Feature

This release adds 3 notable features for engineering teams evaluating rollout.

Published 3mo MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Summary

AI summary

Headless editing and runtime bridge with screenshot capture, input simulation, UI discovery, and arbitrary GDScript execution.

Full changelog

Initial release of godot-mcp-runtime.

Features

  • Headless editing: Create scenes, add nodes, set properties, attach scripts, manage UIDs
  • Runtime bridge: Inject McpBridge as an autoload when running a project, enabling:
    • Screenshot capture
    • Batched input simulation (keys, mouse, UI element clicks, Godot actions)
    • Live UI discovery via scene tree walk
    • Arbitrary GDScript execution against the running scene tree
  • Auto-cleanup: Bridge removes itself (autoload entry + script) on stop_project

Installation

npm install -g godot-mcp-runtime

Requires Node.js 18+ and Godot 4.x.

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About Erodenn/godot-mcp-runtime

MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.

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Beta — feedback welcome: [email protected]