This release adds 3 notable features for engineering teams evaluating rollout.
✓ No known CVEs patched in this version
Summary
AI summaryHeadless editing and runtime bridge with screenshot capture, input simulation, UI discovery, and arbitrary GDScript execution.
Full changelog
Initial release of godot-mcp-runtime.
Features
- Headless editing: Create scenes, add nodes, set properties, attach scripts, manage UIDs
- Runtime bridge: Inject McpBridge as an autoload when running a project, enabling:
- Screenshot capture
- Batched input simulation (keys, mouse, UI element clicks, Godot actions)
- Live UI discovery via scene tree walk
- Arbitrary GDScript execution against the running scene tree
- Auto-cleanup: Bridge removes itself (autoload entry + script) on
stop_project
Installation
npm install -g godot-mcp-runtime
Requires Node.js 18+ and Godot 4.x.
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About Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Related context
Beta — feedback welcome: [email protected]