This release includes breaking changes for platform teams planning a safe upgrade.
✓ No known CVEs patched in this version
Summary
AI summaryCorrected documentation errors and clarified API behavior in several functions.
Full changelog
What's Changed
Fixes several factual errors in tool descriptions introduced in v0.5.1.
Corrections
get_ui_elements: Fixed documented return shape — actual fields arename,path,rect: {x,y,width,height},visible, and optionaltext/disabled/tooltip, not the previously documentednode_name/node_path/position/sizesimulate_inputclick_element: Removed false claim that elements can be identified by visible text — only node path and node name (BFS) are supportedmanage_nodeget_tree: Documented thatparentPathis ignored byget_tree(it only applies tolist);get_treealways starts from the scene rootmanage_nodeupdate_property: Documented that Vector2 ({"x","y"}), Vector3 ({"x","y","z"}), and Color ({"r","g","b","a"}) dict literals are automatically converted —run_scriptis not needed for these typesmanage_scene/manage_node: Removed incorrect "always save after mutations" guidance — all mutation operations already save automatically
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About Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Related context
Beta — feedback welcome: [email protected]