This release adds 3 notable features for engineering teams evaluating rollout.
✓ No known CVEs patched in this version
Affected surfaces
Summary
AI summaryAdds new validation and project management tools, marking the first stable Godot MCP Server release.
Full changelog
What's new in 1.0
This release marks the first stable version of the Godot MCP Server. The tool set is complete, the output is tuned for agent use, and the architecture is solid enough to call it done.
New tools
validate— validate GDScript syntax or scene file integrity before attaching or running. Returns structured errors with line numbers when available.manage_node:duplicate— duplicate a node within a scenemanage_node:get_signals,connect_signal,disconnect_signal— full signal managementmanage_project:get_filesystem_tree— get the full project file tree with types and extensionsmanage_project:search_in_files— search for a string across all project source filesmanage_project:get_scene_dependencies— list all resources a scene depends onmanage_project:get_project_settings— read settings fromproject.godotby section and key
Fixes and improvements
- MCP bridge UDP server now binds to
127.0.0.1only (previously bound to all interfaces) - Improved headless error detection — Godot process failures are caught and reported accurately
- Tool descriptions and response messages overhauled to guide agent behavior: next steps, timing constraints, and cleanup reminders are built into every response
- README rewritten with full tool coverage and a clearer explanation of what this server is actually for
What this is
Think of it as Playwright MCP for Godot. Playwright lets agents verify that a web app works by driving a real browser. This does the same thing for games: run the project, take a screenshot, simulate input, read the UI, execute a script against the live scene tree. The agent closes the loop on its own changes rather than handing off to you to verify.
It's not a playtesting replacement. It's a way for agents to check their work.
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About Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Related context
Beta — feedback welcome: [email protected]