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This release fixes issues for SREs watching stability and regressions.

Published 2mo MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Summary

AI summary

Fixed orphaned McpBridge autoload entry causing Godot file-not-found errors after abrupt server termination.

Full changelog

Fix orphaned McpBridge autoload entry when server is killed before stop_project

If the MCP server was killed mid-session, McpBridge= could persist in project.godot while mcp_bridge.gd was deleted, causing Godot file-not-found errors on every subsequent headless operation. The entry is now repaired automatically before each headless spawn, and run_project re-copies the bridge script if the entry exists but the file is missing.

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About Erodenn/godot-mcp-runtime

MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.

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Beta — feedback welcome: [email protected]