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Erodenn/godot-mcp-runtime

v2.2.0 Feature

This release adds 2 notable features for engineering teams evaluating rollout.

Published 1mo MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Summary

AI summary

Manual attach mode adds attach_project/detach_project tools for user‑launched Godot processes.

Full changelog

Highlights

Manual attach mode (#5, thanks @johanravn). New attach_project / detach_project tools let runtime tools work against a Godot process you launched yourself (CI, external debugger, or your own shell) instead of one MCP spawned. The bridge is injected the same way run_project does it; get_debug_output is unavailable in this mode because stdout/stderr only flow through MCP-spawned processes.

Bridge survives paused scene trees. McpBridge now sets process_mode = PROCESS_MODE_ALWAYS, so screenshots, input, and run_script keep responding when get_tree().paused is true. Benefits run_project mode too.

Internal

  • New RuntimeSessionMode = 'spawned' | 'attached' discriminator on GodotRunner
  • ensureRuntimeSession() helper consolidates the runtime-tool guards
  • stopProject() returns { mode, externalProcessPreserved } so callers can distinguish detach from kill
  • Cleanup: dead branch in handleDetachProject, null-check ordering in handleGetDebugOutput
  • README: rewritten attach-mode prose, merged the two "How the Bridge Works" sequences, badge moved below the intro

Looking ahead

A future release will add a TCP remote-debug attach transport so the server can reach shipped .pck games where bridge injection isn't possible. When that lands, attach_project and the new transport will consolidate into a single attach(mode) / detach(session_id) pair with capabilities enumerated per mode.

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About Erodenn/godot-mcp-runtime

MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.

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Beta — feedback welcome: [email protected]