This release fixes issues for SREs watching stability and regressions.
Published 1mo
MCP Developer Tools
✓ No known CVEs patched
✓ No known CVEs patched in this version
Summary
AI summaryFixed run_script error detection, removed -d flag from run_project to prevent hangs, and deferred simulate_input replies.
Full changelog
Bug fixes:
- Detect
run_scriptruntime errors via stderr scanning (#6) - Drop
-dfromrun_projectto unblock runtime-error escalation. With-d, Godot's in-process debugger pauses the engine on any runtime error, which hangs the McpBridge since MCP is non-interactive and can't resume thedebug>REPL. Without-d, the engine continues past errors and stderr scanning surfaces them to the caller. - Defer
simulate_inputreply until queued events dispatch
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About Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Related context
Beta — feedback welcome: [email protected]