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This release fixes issues for SREs watching stability and regressions.

Published 1mo MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Summary

AI summary

Fixed run_script error detection, removed -d flag from run_project to prevent hangs, and deferred simulate_input replies.

Full changelog

Bug fixes:

  • Detect run_script runtime errors via stderr scanning (#6)
  • Drop -d from run_project to unblock runtime-error escalation. With -d, Godot's in-process debugger pauses the engine on any runtime error, which hangs the McpBridge since MCP is non-interactive and can't resume the debug> REPL. Without -d, the engine continues past errors and stderr scanning surfaces them to the caller.
  • Defer simulate_input reply until queued events dispatch

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About Erodenn/godot-mcp-runtime

MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.

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Beta — feedback welcome: [email protected]