This release adds 2 notable features for engineering teams evaluating rollout.
✓ No known CVEs patched in this version
Summary
AI summaryAdded robust multi‑runtime bridge support and refactored the v3 bridge with schema contract and GDScript unification.
Changes in this release
| Type | Severity | Summary | CVE |
|---|---|---|---|
| Feature | Medium |
robust multi-runtime bridge support added robust multi-runtime bridge support added Source: llm_adapter@2026-05-21 Confidence: high |
— |
| Refactor | Medium |
GDScript unification performed GDScript unification performed Source: llm_adapter@2026-05-21 Confidence: low |
— |
| Refactor | Medium |
v3 bridge path hardening and schema contract implemented v3 bridge path hardening and schema contract implemented Source: llm_adapter@2026-05-21 Confidence: low |
— |
| Refactor | Low |
Unifies GDScript usage across the runtime Unifies GDScript usage across the runtime Source: granite4.1:30b@2026-05-22-audit Confidence: high |
— |
Full changelog
What's Changed
- feat: robust multi-runtime bridge support by @johanravn in https://github.com/Erodenn/godot-mcp-runtime/pull/13
- refactor: v3 bridge + path hardening, schema contract, GDScript unification by @Erodenn in https://github.com/Erodenn/godot-mcp-runtime/pull/14
Full Changelog: https://github.com/Erodenn/godot-mcp-runtime/compare/v3.0.0...v3.1.0
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About Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Related context
Beta — feedback welcome: [email protected]