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Erodenn/godot-mcp-runtime

v3.1.0 Feature

This release adds 2 notable features for engineering teams evaluating rollout.

Published 19d MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Summary

AI summary

Added robust multi‑runtime bridge support and refactored the v3 bridge with schema contract and GDScript unification.

Changes in this release

Feature Medium

robust multi-runtime bridge support added

robust multi-runtime bridge support added

Source: llm_adapter@2026-05-21

Confidence: high

Refactor Medium

GDScript unification performed

GDScript unification performed

Source: llm_adapter@2026-05-21

Confidence: low

Refactor Medium

v3 bridge path hardening and schema contract implemented

v3 bridge path hardening and schema contract implemented

Source: llm_adapter@2026-05-21

Confidence: low

Refactor Low

Unifies GDScript usage across the runtime

Unifies GDScript usage across the runtime

Source: granite4.1:30b@2026-05-22-audit

Confidence: high

Full changelog

What's Changed

  • feat: robust multi-runtime bridge support by @johanravn in https://github.com/Erodenn/godot-mcp-runtime/pull/13
  • refactor: v3 bridge + path hardening, schema contract, GDScript unification by @Erodenn in https://github.com/Erodenn/godot-mcp-runtime/pull/14

Full Changelog: https://github.com/Erodenn/godot-mcp-runtime/compare/v3.0.0...v3.1.0

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About Erodenn/godot-mcp-runtime

MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.

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Beta — feedback welcome: [email protected]