This release fixes issues for SREs watching stability and regressions.
✓ No known CVEs patched in this version
ReleasePort's take
Light signalgodot-mcp-runtime v3.1.1 changes GODOT_PATH misconfiguration from silent failure to explicit error.
Why it matters: Deployments with misconfigured GODOT_PATH will now fail visibly. Verify your configuration in dev before upgrading; update broken configs beforehand.
Summary
AI summaryFixes surface GODOT_PATH misconfiguration to raise an error rather than silently falling back.
Changes in this release
| Type | Severity | Summary | CVE |
|---|---|---|---|
| Bugfix | Medium |
Surface GODOT_PATH misconfiguration instead of silent fallback Surface GODOT_PATH misconfiguration instead of silent fallback Source: granite4.1:8b-q6_K@2026-05-21 Confidence: high |
— |
Full changelog
What's Changed
- fix: surface GODOT_PATH misconfiguration instead of silent fallback (#15) by @Erodenn in https://github.com/Erodenn/godot-mcp-runtime/pull/16
Full Changelog: https://github.com/Erodenn/godot-mcp-runtime/compare/v3.1.0...v3.1.1
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About Erodenn/godot-mcp-runtime
MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.
Related context
Beta — feedback welcome: [email protected]