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This release fixes issues for SREs watching stability and regressions.

Published 17d MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

ReleasePort's take

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editorial:auto 13d

godot-mcp-runtime v3.1.1 changes GODOT_PATH misconfiguration from silent failure to explicit error.

Why it matters: Deployments with misconfigured GODOT_PATH will now fail visibly. Verify your configuration in dev before upgrading; update broken configs beforehand.

Summary

AI summary

Fixes surface GODOT_PATH misconfiguration to raise an error rather than silently falling back.

Changes in this release

Bugfix Medium

Surface GODOT_PATH misconfiguration instead of silent fallback

Surface GODOT_PATH misconfiguration instead of silent fallback

Source: granite4.1:8b-q6_K@2026-05-21

Confidence: high

Full changelog

What's Changed

  • fix: surface GODOT_PATH misconfiguration instead of silent fallback (#15) by @Erodenn in https://github.com/Erodenn/godot-mcp-runtime/pull/16

Full Changelog: https://github.com/Erodenn/godot-mcp-runtime/compare/v3.1.0...v3.1.1

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About Erodenn/godot-mcp-runtime

MCP server for Godot 4.x with runtime control via injected UDP bridge: input simulation, screenshots, UI discovery, and live GDScript execution while the game is running.

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Beta — feedback welcome: [email protected]