This release includes 1 breaking change for platform teams planning a safe upgrade.
Published 1y
Self-Hosted
✓ No known CVEs patched
✓ No known CVEs patched in this version
Topics
backend
c++
c#
.net
game
game-backend
+14 more
game-framework
gamedev
go
godot
javascript
lua
multiplayer
nakama
server
typescript
unity
unity3d
unreal
unreal-engine
Summary
AI summaryUpdates Notable changes, https://github.com/heroiclabs/nakama-common/releases/v1.38.0, and https://github.com/heroiclabs/nakama-common across a mixed release.
Full changelog
Notable changes
Added
- Add party listing API and party label support.
- Matchmaker entry create time is now available for custom runtime processing functions.
Changed
- Runtime Satori client response cache is now enabled by default.
- Satori operations no longer carry an unnecessary session identifier.
- Build with Go 1.24.5.
Fixed
- Fix an issue where a purchased Google Subscription would not be looked up by the LinkedPurchaseToken field contained in a notification.
- Improve Satori caching to prevent incorrect hits.
- Update tournament size record deletion if it has a maximum size set.
NOTE: For developers who use the Go server runtime support. The nakama-common package at v1.38.0 must be used with this release.
env GO111MODULE=on go get "github.com/heroiclabs/nakama-common/[email protected]"
Breaking Changes
- Go server runtime requires nakama-common v1.38.0 (minimum version bump)
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Beta — feedback welcome: [email protected]