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Nakama

v3.28.0 Breaking

This release includes 1 breaking change for platform teams planning a safe upgrade.

Published 1y Self-Hosted
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

backend c++ c# .net game game-backend
+14 more
game-framework gamedev go godot javascript lua multiplayer nakama server typescript unity unity3d unreal unreal-engine

Summary

AI summary

Updates Notable changes, https://github.com/heroiclabs/nakama-common/releases/v1.38.0, and https://github.com/heroiclabs/nakama-common across a mixed release.

Full changelog

Notable changes

Added

  • Add party listing API and party label support.
  • Matchmaker entry create time is now available for custom runtime processing functions.

Changed

  • Runtime Satori client response cache is now enabled by default.
  • Satori operations no longer carry an unnecessary session identifier.
  • Build with Go 1.24.5.

Fixed

  • Fix an issue where a purchased Google Subscription would not be looked up by the LinkedPurchaseToken field contained in a notification.
  • Improve Satori caching to prevent incorrect hits.
  • Update tournament size record deletion if it has a maximum size set.

NOTE: For developers who use the Go server runtime support. The nakama-common package at v1.38.0 must be used with this release.

env GO111MODULE=on go get "github.com/heroiclabs/nakama-common/[email protected]"

Breaking Changes

  • Go server runtime requires nakama-common v1.38.0 (minimum version bump)

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About Nakama

Scalable backend for social and real-time games

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Related context

Beta — feedback welcome: [email protected]