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Nakama

v3.38.0 Breaking

This release includes 1 breaking change for platform teams planning a safe upgrade.

Published 4mo Self-Hosted
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

backend c++ c# .net game game-backend
+14 more
game-framework gamedev go godot javascript lua multiplayer nakama server typescript unity unity3d unreal unreal-engine

Summary

AI summary

Updates Notable changes, https://github.com/heroiclabs/nakama-common/releases/v1.45.0, and https://github.com/heroiclabs/nakama-common across a mixed release.

Full changelog

Notable changes

Added

  • Add runtime Satori client feature to delete identities.
  • Add device identifiers as lookup options for runtime account get operations.
  • Add Go runtime function to import an account export snapshot.
  • Add TypeScript/JavaScript runtime function to import an account export snapshot.
  • Add Lua runtime function to import an account export snapshot.
  • Better searching by account display name in the Console UI.

Changed

  • Better logic for determining client IP addresses from incoming requests.
  • Limit the number of custom metric scopes to prevent adding user identifiers as tags.

Fixed

  • Correct field usage in voided Google In-App Purchase subscription notifications.
  • Fix an issue where the Storage Index would keep entries which should have been filtered.
  • Fix an issue that could prevent leaderboard/tournament end/reset hooks from firing.
  • Avoid logging unnecessary context cancellation errors on storage operations.

NOTE: For developers who use the Go server runtime support. The nakama-common package at v1.45.0 must be used with this release.

env GO111MODULE=on go get "github.com/heroiclabs/nakama-common/[email protected]"

Breaking Changes

  • Go server runtime now requires nakama-common v1.45.0 (minimum version bump).

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About Nakama

Scalable backend for social and real-time games

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Related context

Beta — feedback welcome: [email protected]