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Nakama

v3.39.0 Feature

This release adds 2 notable features for engineering teams evaluating rollout.

Published 2mo Self-Hosted
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

backend c++ c# .net game game-backend
+14 more
game-framework gamedev go godot javascript lua multiplayer nakama server typescript unity unity3d unreal unreal-engine

Summary

AI summary

Updates Notable changes, https://github.com/heroiclabs/nakama-common, and https://github.com/heroiclabs/nakama-common/releases/v1.46.0 across a mixed release.

Full changelog

Notable changes

Added

  • Add new runtime function to update storage objects with retries.

Changed

  • Update Satori client to match latest API spec.
  • Add configurable retries to the Satori client.

Fixed

  • Ignore negative custom runtime counter deltas to avoid panics during metrics collection.
  • Set account empty fields to null appropriately on console account import.
  • Correctly cancel context after matchmaker matched function completes.
  • Fix X-Forwarded-For header handling regression.

NOTE: For developers who use the Go server runtime support. The nakama-common package at v1.46.0 must be used with this release.

env GO111MODULE=on go get "github.com/heroiclabs/nakama-common/[email protected]"

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About Nakama

Scalable backend for social and real-time games

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Related context

Beta — feedback welcome: [email protected]