This release adds 2 notable features for engineering teams evaluating rollout.
Published 2mo
Self-Hosted
✓ No known CVEs patched
✓ No known CVEs patched in this version
Topics
backend
c++
c#
.net
game
game-backend
+14 more
game-framework
gamedev
go
godot
javascript
lua
multiplayer
nakama
server
typescript
unity
unity3d
unreal
unreal-engine
Summary
AI summaryUpdates Notable changes, https://github.com/heroiclabs/nakama-common, and https://github.com/heroiclabs/nakama-common/releases/v1.46.0 across a mixed release.
Full changelog
Notable changes
Added
- Add new runtime function to update storage objects with retries.
Changed
- Update Satori client to match latest API spec.
- Add configurable retries to the Satori client.
Fixed
- Ignore negative custom runtime counter deltas to avoid panics during metrics collection.
- Set account empty fields to null appropriately on console account import.
- Correctly cancel context after matchmaker matched function completes.
- Fix X-Forwarded-For header handling regression.
NOTE: For developers who use the Go server runtime support. The nakama-common package at v1.46.0 must be used with this release.
env GO111MODULE=on go get "github.com/heroiclabs/nakama-common/[email protected]"
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Beta — feedback welcome: [email protected]