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IvanMurzak/Unity-MCP

v0.77.1 Feature

This release adds 2 notable features for engineering teams evaluating rollout.

Published 1d MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

ai ai-integration anthropic claude claude-code claude-desktop
+13 more
cli copilot cursor game-development gamedev gemini llm mcp mcp-server model-context-protocol openai unity windsurf

Summary

AI summary

Updates Commit Summary, deps, and https://github.com/IvanMurzak/Unity-MCP/compare/0.77.0...0.77.1 across a mixed release.

Changes in this release

Feature Medium

Resolve UnityEngine.Object references by {instanceID} on the jsonPatch surface.

Resolve UnityEngine.Object references by {instanceID} on the jsonPatch surface.

Source: llm_adapter@2026-06-03

Confidence: high

Feature Low

Add documentation for tests‑run results and GameObject converter JSON Patch requirements.

Add documentation for tests‑run results and GameObject converter JSON Patch requirements.

Source: llm_adapter@2026-06-03

Confidence: high

Dependency Low

Bump com.IvanMurzak.McpPlugin* to 6.5.4 across Unity-MCP-Plugin and Unity-MCP-Server.

Bump com.IvanMurzak.McpPlugin* to 6.5.4 across Unity-MCP-Plugin and Unity-MCP-Server.

Source: llm_adapter@2026-06-03

Confidence: high

Dependency Low

Bump com.IvanMurzak.ReflectorNet to 5.3.1 across all components.

Bump com.IvanMurzak.ReflectorNet to 5.3.1 across all components.

Source: llm_adapter@2026-06-03

Confidence: low

Bugfix Medium

Add material.name fallback to Material converter deep path handling.

Add material.name fallback to Material converter deep path handling.

Source: llm_adapter@2026-06-03

Confidence: high

Bugfix Medium

Update jsonPatch type from string to any for asset and component modification skills.

Update jsonPatch type from string to any for asset and component modification skills.

Source: llm_adapter@2026-06-03

Confidence: high

Bugfix Low

Keep installer export git tree clean and skip semantic versioning in CI.

Keep installer export git tree clean and skip semantic versioning in CI.

Source: llm_adapter@2026-06-03

Confidence: high

Refactor Low

Remove obsolete documentation for GameObject converter and tests‑run results.

Remove obsolete documentation for GameObject converter and tests‑run results.

Source: llm_adapter@2026-06-03

Confidence: high

Full changelog

AI Game Developer (Unity MCP) 0.77.1

Released: June 3, 2026


Comparison

See every change: Compare 0.77.0...0.77.1


Commit Summary (Newest → Oldest)

  • 0c897d2c — fix(ci): keep installer export git tree clean and skip semantic versioning by @IvanMurzak
  • adbe7bcb — chore: bump version to 0.77.1 across all components by @IvanMurzak
  • b5639de1 — chore(deps): bump com.IvanMurzak.ReflectorNet to 5.3.1 by @IvanMurzak
  • 5dd3d503 — chore: remove obsolete documentation for GameObject converter and tests-run results by @IvanMurzak
  • 035394fa — chore: gitignore Claude Code agent-memory leak by @IvanMurzak
  • 667bbf8a — chore(deps): bump com.IvanMurzak.McpPlugin* to 6.5.4 across Unity-MCP-Plugin and Unity-MCP-Server by @IvanMurzak
  • fd25ebb5 — chore(deps): bump com.IvanMurzak.ReflectorNet to 5.3.1 across Unity-MCP-Plugin and Unity-MCP-Server by @IvanMurzak
  • 2fefe282 — fix: add material.name fallback to Material converter deep path (#794) by @IvanMurzak
  • 44186189 — feat: add documentation for tests-run results and GameObject converter jsonPatch requirements by @IvanMurzak
  • 5172c978 — fix: update jsonPatch type from string to any for asset and component modification skills by @IvanMurzak
  • a8cf61c2 — feat: resolve UnityEngine.Object refs by {instanceID} on the jsonPatch surface (#792) by @IvanMurzak
  • 1b20d1a8 — chore(deps): bump com.IvanMurzak.McpPlugin* to 6.5.3 across Unity-MCP-Plugin and Unity-MCP-Server by @IvanMurzak
  • 02589910 — chore(deps): bump com.IvanMurzak.ReflectorNet to 5.3.0 across Unity-MCP-Plugin and Unity-MCP-Server by @IvanMurzak

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About IvanMurzak/Unity-MCP

MCP Server for Unity Editor and for a game made with Unity

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Beta — feedback welcome: [email protected]