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n24q02m/better-godot-mcp

v1.5.0 Feature

This release adds 2 notable features for engineering teams evaluating rollout.

Published 2mo MCP Developer Tools
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

ai-agents ai-coding claude claude-code cursor docker
+7 more
gdscript godot godot-engine mcp mcp-server model-context-protocol typescript

Summary

AI summary

Migrate synchronous file traversal to async to prevent event loop blocking.

Full changelog

v1.5.0 (2026-03-10)

Bug Fixes

  • Add .jules/ and JULES.md to gitignore (e8f8962)

  • Correct Qodo PR Agent ignore_pr_authors config (732fa51)

  • Migrate synchronous file traversal to async to prevent event loop blocking (#177, 83e38c6)

  • Remove commit-message-check job (88ba358)

  • Standardize CI with PR title check, email notify, and templates (16cdec5)

  • Sync CI/CD configs and standardize templates (a0bec35)

  • ci: Fix Qodo PR review for external contributors (d99a3d2)

  • ci: Pin PSR v10, Python 3.13, Node 24, Java 21 in Renovate (556f368)

  • ci: Revert PSR v9 downgrade back to v10 (81dd3b3)

Chores

  • deps: Lock file maintenance (#172, f292e2c)

  • deps: Pin dawidd6/action-send-mail action to 4226df7 (#176, 54d73bf)

  • deps: Update actions/dependency-review-action digest to 3c4e3dc (#179, 8f81ad1)

  • deps: Update dawidd6/action-send-mail action to v11 (#180, d81cced)

  • deps: Update dependency @types/node to ^25.4.0 (#170, 6fcf12f)

Continuous Integration

Features

  • Add coverage tests to reach 97.66% statement coverage (bd04e69)

  • Add fast-path substring checks to scene parser modifications (#181, 235f777)

Performance Improvements

  • Add fast-path substring checks to scene parser modifications (#181, 235f777)

  • Migrate synchronous file traversal to async to prevent event loop blocking (#177, 83e38c6)

  • scenes: Optimize parseTscnFile to prevent string allocation overhead (#175, 279e3f4)


Detailed Changes: v1.4.7...v1.5.0

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About n24q02m/better-godot-mcp

18 composite tools for structured Godot 4.x interaction: scenes, nodes, GDScript, shaders, animation, tilemap, physics, audio, navigation, UI, input mapping, and signals.

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Beta — feedback welcome: [email protected]