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Editxr

v1.4.0 Feature

This release adds 2 notable features for engineering teams evaluating rollout.

Published 1mo Editors & IDEs
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Summary

AI summary

editxr now runs on Windows with cross‑platform terminal behavior.

Full changelog

editxr now runs on Windows — same editor, now on all three desktop platforms.

Highlights

  • Windows support. editxr builds and runs on Windows 10/11, joining macOS
    and Linux. All terminal handling — raw-mode input, resize, ANSI rendering —
    now lives behind a thin platform layer (PlatformTerminal), so the editor
    behaves identically across OSes. The macOS/Linux code paths are unchanged.
    Verified end-to-end on Windows on ARM.
  • Uses the Windows console's virtual-terminal support, so it renders correctly
    in Windows Terminal and modern console host.

Downloads

  • Windows (x64)editxr-v1.4.0-windows-x64.zip. Self-contained (the .exe
    plus the Swift runtime DLLs): unzip and run editxr.exe. Runs on Intel/AMD
    and on Windows on ARM via the OS's built-in x64 emulation. Best in Windows
    Terminal.
  • macOS (universal)editxr-v1.4.0-macos-universal.zip, signed & notarised
    (Intel + Apple Silicon).
  • Linux (x86_64 / aarch64) — static (musl), no dependencies, runs on any distro.

Notes

  • On Windows, three features fall back gracefully (parity work to follow):
    clipboard uses an in-memory buffer (no system clipboard yet), terminal-theme
    auto-detection defaults to dark, and OpenAI OAuth sign-in is unavailable —
    other LLM providers (API key) work as usual.
  • A native arm64 Windows binary isn't shipped yet (no hosted Swift arm64
    Windows toolchain); the x64 build covers ARM via emulation.

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Beta — feedback welcome: [email protected]