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Pebble

v1.0.2 Bugfix

This release fixes issues for SREs watching stability and regressions.

Published 1mo Self-Hosted
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

game macos metal minecraft-alternative singleplayer swift
+1 more
voxel

Summary

AI summary

Fixed compilation failures on Swift 6.2.x and over‑dark lighting artifacts.

Full changelog

Bug fixes.

  • Fixed ./pebble install failing to compile on Swift 6.2.x: smooth-lighting arithmetic in Mesher.swift (and a few other spots) overran the Swift type-checker and tripped Int-vs-Double inference, breaking the build partway through install. Broken into single-operation typed locals — Pebble now builds on every Swift 6.0–6.3 toolchain; worldgen and mesh output are unchanged. This completes the #1 fix that 1.0.1 only partially addressed. (Fixes #1)
  • Fixed over-dark pits, holes and undersides: smooth lighting averaged in the zero skylight of solid neighbours, so a freshly-dug hole looked nearly black in daylight. Opaque neighbours now contribute the face light (standard vanilla smooth lighting); ambient occlusion still shades the corners.
  • ./pebble install now checks your Swift version up front (needs 6.0+) and offers to install a current toolchain for you if you're below it, instead of failing partway through a build.

Update: cd pebble && git pull && ./pebble install

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