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Pebble

v1.0.4 Bugfix

This release fixes issues for SREs watching stability and regressions.

Published 24d Self-Hosted
✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

game macos metal minecraft-alternative singleplayer swift
+1 more
voxel

Summary

AI summary

Fixed multiple rendering issues with water, aquatic plants, and biome color seams.

Full changelog

Water and aquatic-plant rendering fixes from #12. Thanks to @MEmin00 for the detailed reports.

Fixed

  • Sharp water color seam — water/grass/foliage tint is now blended over a 7×7 neighborhood instead of a hard per-block biome lookup, so the color grades smoothly across biome borders instead of showing a line.
  • Seagrass/kelp air pockets — waterlogged plants (seagrass, kelp, coral, sea pickles) now render the water volume around them, so they're properly submerged instead of sitting in un-rendered gaps.
  • Notch in the water surface around seagrass/kelp poking the surface — the surrounding water no longer bulges to a full block, so the surface stays flat.
  • Breaking an aquatic plant now leaves water, not an air pocket (player breaks, natural pops, and piston/explosion breaks).
  • Breaking one seagrass no longer destroys its neighbors — the water that filled the broken cell was spreading and washing away adjacent replaceable plants; spreading water now leaves waterlogged plants intact.

All 456 golden tests pass; the mesh and worldsim goldens were re-baselined for the render/fluid changes.

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Beta — feedback welcome: [email protected]