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Idea-to-build

v0.1.1 Feature

This release adds 1 notable feature for engineering teams evaluating rollout.

✓ No known CVEs patched
Read the diff → Tool health → What is this tool? →

✓ No known CVEs patched in this version

Topics

ai-agents brainstorming claude claude-code cowork-plugin mcp
+3 more
methodology multi-agent prompt-engineering

Summary

AI summary

Coordinator now auto-activates on clone-and-open, fixing a ship‑blocker and adding the first real example.

Changes in this release

Feature Low

Adds first real example: examples/stickman-comparison.md demonstrating two execution paths

Adds first real example: examples/stickman-comparison.md demonstrating two execution paths

Source: llm_adapter@2026-06-03

Confidence: high

Bugfix Medium

Coordinator auto-activates on clone-and-open when root CLAUDE.md present

Coordinator auto-activates on clone-and-open when root CLAUDE.md present

Source: llm_adapter@2026-06-03

Confidence: low

Full changelog

Patch release. Makes clone-and-open actually work, and ships the first real demonstration.

Fixed

  • Coordinator now auto-activates on clone-and-open. A root CLAUDE.md bootstraps the methodology. Previously the spec lived only in core/CLAUDE.md, which isn't auto-loaded when you open the repo root in Cowork/Claude Code — so users got a generic assistant instead of the 6-phase coordinator. This was a first-contact ship-blocker; it's fixed.

Added

  • First real example: examples/stickman-comparison.md — the same one-line prompt ("a stickman unlimited levels game with motion graphics") run two ways. Plain Claude builds a game in seconds with zero questions; the methodology spends Phase 1 surfacing that the scope hides three hard problems.

Full changelog: CHANGELOG.md

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Related context

Earlier breaking changes

  • v0.1.6 Renamed workflow from `idea-to-brainstorm` to `idea-to-build`.

Beta — feedback welcome: [email protected]