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Media Servers

A centralized, self‑hosted game library manager that lets you host DRM‑free games on one device and access/install them from any number of clients across Windows, macOS, and Linux.

TypeScript Latest v0.8.2 · 11d ago Security brief →

Features

  • Host a personal cloud game library service
  • Automatically scan your filesystem to add games/platforms to the library
  • Install/uninstall and play games on desktop clients (Windows, macOS, Linux)
  • Access the library from anywhere via a web client
  • Unify collections from Steam, GoG, and native PC/Linux/macOS games

Recent releases

View all 10 releases →
Review required
v0.8.2 Breaking risk
Breaking upgrade

Legacy web server removal + Node version alignment

v0.8.1 New feature

Added support for custom TLS certificates on client connections and fixed cloud save issues such as fullscreen resolution, DB URL handling, empty cloud conflict resolution, and windowed fullscreen mode behavior.

v0.8.0 Breaking risk
Breaking changes
  • Saves API interface changed
Notable features
  • Cloud save support for standalone emulators
  • Cloud save state support
  • Save data path configuration

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About

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Forks
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Languages
TypeScript Rust Nix

Install & Platforms

Platforms
linux macos windows

Community & Support

Alternative to

Steam

Beta — feedback welcome: [email protected]