This release fixes issues for SREs watching stability and regressions.
✓ No known CVEs patched in this version
Topics
+4 more
Summary
AI summaryFixed health visibility for shielded payload units such as Oct.
Changes in this release
| Type | Severity | Summary | CVE |
|---|---|---|---|
| Bugfix | Medium |
Fixes vault-related save reload item duplication bug Fixes vault-related save reload item duplication bug Source: llm_adapter@2026-05-25 Confidence: high |
— |
| Bugfix | Medium |
Fixes occasional crash caused by logic-controlled landing pads Fixes occasional crash caused by logic-controlled landing pads Source: llm_adapter@2026-05-25 Confidence: high |
— |
| Bugfix | Medium |
Fixes health never being visible when controlling shielded payload units (e.g., Oct) Fixes health never being visible when controlling shielded payload units (e.g., Oct) Source: llm_adapter@2026-05-25 Confidence: high |
— |
| Bugfix | Medium |
Fixes infinite-duration status effects displaying long numbers instead of infinity symbol Fixes infinite-duration status effects displaying long numbers instead of infinity symbol Source: llm_adapter@2026-05-25 Confidence: low |
— |
| Bugfix | Medium |
Fixes certain status effects not being displayed Fixes certain status effects not being displayed Source: llm_adapter@2026-05-25 Confidence: low |
— |
Full changelog
- Fixed vault-related save reload item duplication bug
- Fixed occasional crash caused by logic-controlled landing pads
- Fixed health never being visible when controlling shielded payload units (e.g. Oct)
- Fixed infinite-duration status effects displaying long numbers instead of the infinity symbol
- Fixed certain status effects not being displayed
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About Mindustry
Factorio-like tower defense game. Build production chains to gather more resources, and build complex facilities.
Related context
Related tools
Earlier breaking changes
- v158 Removed deprecated unit ammo rule/system completely; mods using it will break
Beta — feedback welcome: [email protected]