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Release history

Mindustry releases

Factorio-like tower defense game. Build production chains to gather more resources, and build complex facilities.

All releases

13 shown

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v159.7 Bug fix

Conveyor preview fix

No immediate action
v159.6 Bug fix

Music rule updates

No immediate action
v159.5 Bug fix

Conveyor speed + rendering fixes

No immediate action
v159.3 Mixed

Mod update checker + crash fixes

No immediate action
v159.2 Bug fix

Turret double‑shoot fix

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v159.1 Bug fix

Crash fixes + Android log export

Review required
v159 Breaking risk
Breaking upgrade

Java 17, Android 21, data assets

No immediate action
v158.1 Bugfix

Health visibility fix

Review required
v158 Breaking risk
RCE / SSRF Breaking upgrade

Unit ammo system removal

v157.4 Bug fix
Notable features
  • Added world logic spatial query instruction
Full changelog
  • Fixed spawn bullet instruction causing save issues
  • Fixed sensor name conflict with bullet properties
  • Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
  • Made players respawn instantly upon joining a server, even when the host paused it
  • Added a world logic spatial query instruction
  • Made "core is under attack" warning clickable; pans to last attacked core
  • Minor map submission fixes
v157.3 Bugfix
Notable features
  • Processor instruction for spawning bullets
  • Sensors for player ping text/position
  • Global Steam ban system for known griefers
Full changelog
  • Added a processor instruction for spawning bullets
  • Added sensors for player ping text/position
  • Added a global steam ban system for known griefers
  • Fixed Horizon units not being able to circle large blocks
  • Fixed bullets fired from core units while moving backwards lasting longer
v157.2 Bugfix

Fixed wave spawning and sound spamming bugs.

Full changelog
  • Fixed waves spawning in Ground Zero before the tutorial is completed
  • Fixed incorrect sounds being spammed in a specific submitted sector
  • Translation updates
v157.1 Bug fix

Fixed UDP packet handling causing server disconnects and corrected naval pathfinding around destructible water blocks.

Full changelog

After a long wait, v8 has finally been released. For those coming from v7, here's a brief summary of the major changes:

  • A complete overhaul of the Serpulo campaign maps, along with replacement of all procedural base sectors
  • Difficulty modifiers for the campaign
  • Many unit control improvements, including a new stance and group system
  • New ammo types for Erekir turrets
  • Countless additions to world processor scripting in maps
  • A data patch system to change stats, weapons and behavior of blocks or units per-map
  • Rendering performance optimizations
  • New decorative metal & colored blocks
  • Various QoL features, like a detachable camera, pinging locations, viewing other player's build plans, and more
  • Completely reworked most sound effects, as well as the audio engine

Note that this release does not include any Neoplasm-related content; that will be worked on in v9.

Changes since Build 157:

  • Fixed empty packets causing UDP errors and server disconnects
  • Fixed naval units not pathfinding around destructible blocks on water properly
  • Fixed some minor JSON and data patcher bugs
  • Made core unit projectiles inherit unit speed as before, but keep range the same
  • Re-ordered some tech tree requirements in Serpulo
  • Reverted changes related to display scaling on Windows

Beta — feedback welcome: [email protected]