Release history
Mindustry releases
Factorio-like tower defense game. Build production chains to gather more resources, and build complex facilities.
All releases
6 shown
- Added world logic spatial query instruction
Full changelog
- Fixed spawn bullet instruction causing save issues
- Fixed sensor name conflict with bullet properties
- Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
- Made players respawn instantly upon joining a server, even when the host paused it
- Added a world logic spatial query instruction
- Made "core is under attack" warning clickable; pans to last attacked core
- Minor map submission fixes
- Processor instruction for spawning bullets
- Sensors for player ping text/position
- Global Steam ban system for known griefers
Full changelog
- Added a processor instruction for spawning bullets
- Added sensors for player ping text/position
- Added a global steam ban system for known griefers
- Fixed Horizon units not being able to circle large blocks
- Fixed bullets fired from core units while moving backwards lasting longer
Fixed wave spawning and sound spamming bugs.
Full changelog
- Fixed waves spawning in Ground Zero before the tutorial is completed
- Fixed incorrect sounds being spammed in a specific submitted sector
- Translation updates
Fixed UDP packet handling causing server disconnects and corrected naval pathfinding around destructible water blocks.
Full changelog
After a long wait, v8 has finally been released. For those coming from v7, here's a brief summary of the major changes:
- A complete overhaul of the Serpulo campaign maps, along with replacement of all procedural base sectors
- Difficulty modifiers for the campaign
- Many unit control improvements, including a new stance and group system
- New ammo types for Erekir turrets
- Countless additions to world processor scripting in maps
- A data patch system to change stats, weapons and behavior of blocks or units per-map
- Rendering performance optimizations
- New decorative metal & colored blocks
- Various QoL features, like a detachable camera, pinging locations, viewing other player's build plans, and more
- Completely reworked most sound effects, as well as the audio engine
Note that this release does not include any Neoplasm-related content; that will be worked on in v9.
Changes since Build 157:
- Fixed empty packets causing UDP errors and server disconnects
- Fixed naval units not pathfinding around destructible blocks on water properly
- Fixed some minor JSON and data patcher bugs
- Made core unit projectiles inherit unit speed as before, but keep range the same
- Re-ordered some tech tree requirements in Serpulo
- Reverted changes related to display scaling on Windows